The first stop on Mukohda's journey out of Karelina with his familiars is Krehl! When checking in at the Adventurer's guild, they're asked to scope out a creepy forest filled with spiders and unknown danger, but maybe there's something els
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The first stop on Mukohda's journey out of Karelina with his familiars is Krehl! When checking in at the Adventurer's guild, they're asked to scope out a creepy forest filled with spiders and unknown danger, but maybe there's something els
When we last left Mukohda and the gang, the town of Karelina was in danger of being attacked by a horde of wyverns, so naturally Fel volunteered them to solve this mess (for delicious meat, of course)! On the more peaceful side of events, one of the thing
The long, dangerous dungeon crawl is over, and Mukohda and his familiars are finally homeward bound! This time, he isn't going to let anyone stand in between him and a golden chance to lounge about and not spend every hour of every day fearing for his